The Mother Earth Rune is a type of rune in the Suikoden series.
Description[]
It is a stronger version of the Earth Rune, and allows the user to cast advanced earth magic. The Mother Earth Rune has appeared in every main Suikoden game.
Suikoden I[]
When a Mother earth crystal is attached to a character in Suikoden, it becomes a Mother Earth Rune.
- Voice of Earth: 300 damage to all enemies.
- Copper Flesh: 200% Defense for 1 ally.
- Earthquake: 700 damage to all enemies.
- Guardian Earth*: Increase defense for all allies.
*This spell is broken and does nothing in game.
Suikoden II[]
The Mother Earth Rune increases the users defense by 15 points and recovers 5 HP during combat when embedded into a weapon.
- Revenge Earth: Give 1 ally 100% accuracy with retaliatory attacks for 3 turns.
- Canopy Defense: Repel one spell cast on group.
- Earthquake: 800 damage to all enemies on the ground.
- Guardian Earth: Increase Defense and Magic Defense for 5 turns for all allies.
Suikoden III[]
- Vengeful Child: Protect one pair from all magic (once).
- Guardian Earth: Cure allies and enemies of all status and field effects.
- Earthquake: 800 damage to all enemies on the ground.
- Canopy Defense: Protect all allies from all magic (once).
Suikoden IV[]
- Vengeful Child: Defend against one magic attack for 1 ally.
- Guardian Earth: Cure all status effects for all allies.
- Earthquake: 800 damage to all earthbound enemies.
- Canopy Defense: Protect all allies against all magic (once).
Suikoden Tactics[]
- Mother Earth Force: Changes elemental terrain to Earth. Creates a larger elemental area then the earth rune.
- Vengeful Child: Protect 1 ally from one magic spell/skill. Changes elemental terrain.
- Earthquake: Randomly attacks non-flying units standing on Earth Element terrain.
- Canopy Defense: Protect all in area from magic/skill (once).
Suikoden V[]
- Vengeful Child: Protect 1 ally from one spell.
- Guardian Earth: Remove status effects from all allies.
- Earthquake: 800 damage to all land-based enemies.
- Canopy Defense: Protect all allies from one spell.