The Cyclone Rune is a stronger version of the Wind Rune.
- The Shredding: 400 damage points on 1 enemy.
- Healing Wind: Heals 1 of your party members.
- Storm: 500 damage on all enemies
- Shinning Wind: 500 damage to all enemies + heals all allies HP
- Healing Wind: Fully heal one character
- The Shredding: 450 damage to all enemies
- Storm Warning: Reflect attack spell directed on oneself back on caster
- Shining Wind: 500 damage to all enemies, heals 500 HP to all allies
- When embedded into a weapon it has a 15% chance of reflecting magic
- Healing Wind: Restores 300 HP and status of one ally
- The Shredding: 250 damage to all foes
- Funeral Wind: 300 damage to one foe and chance of instant death
- Shining Wind: 500 magic damage to foes, heals 300HP for allies
- Healing Wind: Recover HP and cure status of one party member
- The Shredding: 300 damage to all enemies
- Funeral Wind: 300 damage and possible instant death to one enemy
- Shining Wind: Heals 300 HP to all allies, 500 damage to all foes
- Healing Wind: Fully restores HP and cures status of one ally
- The Shredding: 200 damage to all enemies
- Funeral Wind: 300 damage or instant death (50%) to all foes
- Shining Wind: 500 damage to all enemies, 300 HP to all allies
- Cyclone Force: Change elemental terrain to Wind Element, larger then the wind rune.
- Healing Wind: Heals all units within area + chance elemental terrain.
- The Shredding: Deals damage to all units within spell range. Changes elemental terrain.
- Shining Wind: Damage all enemies and heal all allies standing on wind terrain.